Mark Jacobs may not think the game is doing well, but that is a very respectable success. I hope that WoW has permanently expanded the industry to allow more games to exist with those kinds of subscriber numbers. If 100,000 becomes the mark of a “niche game,” then MMOs will have hit the big time.
: Zubon
Where’d that 300,000 number come from? That’s honestly much higher than the unsubstantiated vibe I get (while agreeing that anything over 100k… hell anything that turns a profit is a successful MMO).
I don’t care how much subs a given game has. Just let me see the spread sheets and ROI reports. Those mean something.
300K is a respectable number but not if you need 3000K in the first two years to become profitable.
I hope WO is profitable, i’m planning to start playing in the near future…
300,000 IS a good number. I imagine EA wanted a better one though :P We’ll have to see how much staying power it has though. I wish it the best.
Sounds like layoffs occurred this morning. Best wishes to the folks over there that lost their jobs.
You can find these at several sites, but starting with Broken Toys:
300,000 number:
http://www.brokentoys.org/2009/02/03/warhammer-online-releases-bigsmall-numbers/
Layoffs:
http://www.brokentoys.org/2009/02/04/really-freaking-tired-of-posting-these/